Thursday, 7 May 2009

Final Thoughts

Well, I did my first 3d in the lecture last year , wich was just 3d modeling. That was a great experience and I gained a lot of interest in 3d at that time. This year I was doing both 3d modeling and animation along with character animation, and in both these modules I am learning something that i did not know before. 
Needless to say, the character animation is a bit bigger and takes more work than this one, so as time passed I found my focus was mainly on that module and this module kind of just took the backseat. But I still managed to find time and finish the work that needed to be done and I have learned alot along the way. 
So the most difficult part would have to be managing my time and making sure I put enought focus on all of my idents, but when it came to modeling and animation I think I have a pretty good understanding on how everything works 

Final Renders

I havent found the time to write too much for this blog since most of my time and energy has been going to my character animation wich I am also doing for this semester...
But here are my final three renders for my idents with some explanations...



For this video I used the Rayfire plugin to create the explosion of the mirrors...
Just a simple scene of the logo, a plane with a reflective material underneath and than three mirrors surrounding the logo... 
Creating the logo was actually a lot more difficult than I imagined. For the two circles I just drew two tubes, but the text I deformed along a path... The difficult part was getting the SHOW part to form correctly and that is why it may look a little deformed...






This was a fun video to make.
This is my first time working with Reactor and it turned out pretty good I think.
In the beginning I was having difficulties getting the weight to bounce and roll the way I wanted to, but after playing with the gravity attributes I managed to get decent results.
Also the original idea was to have the fitshow logo appear on the top side of the weight itself, but after trying different material methods none of them seemed to work so I went with the fade in the end wich I think actually turns out okay.



This is the last of the three...
I figured I just keep this one simle, I used the same scene as in the first video. Just removed the mirrors and added three cameras... 

ENJOY!!!!

Tuesday, 17 February 2009

my first idea

below is a short animation of an idea i had in mind for the fit-show logo
It´s just simple for now, haven´t modeled it or anything, just trying some differen methods on how i would get it to work

so it´s a weight plate falling on a floor, and on the backside would be the logo for fit-show
for this i just created a cylinder for the plate, and gave a rb reactor, and a weight of about 200

here´s the result... 


Friday, 6 February 2009

tutorials

just doing some tutorials...
thought i might share with you this basic magnifying glass animation...


Thursday, 5 February 2009

more animation

For the last week I have ben trying to think of a tv station that I could recreate a logo for, for our assignments... The one that I am most interested in so far is Chapman's Media Group's Fit Show logo. I belive I can have a lot of fun with that one...

Well, today we learnt about animating objects around a path...
Below I will upload an example of something I have created with that technigue...

I modeled a basic shape of a basketball hoop, and a ball
using an arc shape to animate the ball from the court down through the ring, and then a circle to animate a camera around the court.
I wanted to freeze the ball in mid-air and have the camera spin around, sort of like a Matrix effect
anyway, here's the final result...


Thursday, 29 January 2009

my first animation

sitting here in 3d animation, making my first animation ever...
we learned how to use the timeline, auto and set keys, the curve editor and of course how to render our animation...

i prefer to use the set key, at least for this animation
i did a ball shooting out of a pipe, completely random, just something to animate
then used the curve editor to adjust the flight of the ball

here's the final version