Tuesday, 17 February 2009

my first idea

below is a short animation of an idea i had in mind for the fit-show logo
It´s just simple for now, haven´t modeled it or anything, just trying some differen methods on how i would get it to work

so it´s a weight plate falling on a floor, and on the backside would be the logo for fit-show
for this i just created a cylinder for the plate, and gave a rb reactor, and a weight of about 200

here´s the result... 


Friday, 6 February 2009

tutorials

just doing some tutorials...
thought i might share with you this basic magnifying glass animation...


Thursday, 5 February 2009

more animation

For the last week I have ben trying to think of a tv station that I could recreate a logo for, for our assignments... The one that I am most interested in so far is Chapman's Media Group's Fit Show logo. I belive I can have a lot of fun with that one...

Well, today we learnt about animating objects around a path...
Below I will upload an example of something I have created with that technigue...

I modeled a basic shape of a basketball hoop, and a ball
using an arc shape to animate the ball from the court down through the ring, and then a circle to animate a camera around the court.
I wanted to freeze the ball in mid-air and have the camera spin around, sort of like a Matrix effect
anyway, here's the final result...


Thursday, 29 January 2009

my first animation

sitting here in 3d animation, making my first animation ever...
we learned how to use the timeline, auto and set keys, the curve editor and of course how to render our animation...

i prefer to use the set key, at least for this animation
i did a ball shooting out of a pipe, completely random, just something to animate
then used the curve editor to adjust the flight of the ball

here's the final version


Sunday, 14 December 2008

Final thoughts and Evaluation

Before starting this course I had no experience with 3d before.
I was looking forward to learn 3d but had an idea that it would be difficult.
In the beginning I found myself struggling with creating proper images and it wasnt until towards the end where I started improving my 3d skills.
When I realized that I would be struggling with my final project I started doing a lot of online tutorials in 3ds max and that has helped me a lot. I feel as my three final images are strong enough to show that I have learned a lot from the beginning.

I have definetely found an interest in doing 3d and will try to continue workin in 3d in the future.
My third and final image was suppose to represent june/july and football, the major cups held during the summer. When thinking back I realized i actually spent alot of time inside watching the matched on television. So what better way to represent the season than a living room with the game on tv.
The couch and wooden cabinet are created using simple boolean technigues, both items started out as simple boxes wich i then used boolean to remove and add to it. Dining table in the middle, again very simple modeling techniguesused there.
The materials for most of the furniture is very basic stuff, just default materials from the 3ds maps. However getting the glass table would be tricky.
the diffuse color was deep black. In the maps section i added noise to the reflection and raytrace to refraction, and played around with the numbers to get the correct feel.
The tv created is just made from a simple box with a little indent and extrude. Now i had a saved version where i had put an image of an actual football match on the tv screen, but i have apperantly lost it somewhere. It would not be hard to recreate actually, just a bitmap from photoshop and add it on.
as for the lighting and shadows i got very frustrated. When you look at the dumbbell i created for march, the lighting and rendering didnt cause me any problems. I dont belive i did antything that much differently on this image but for some reason i was not able to get any realistic shadows of the furniture, no matter how hard i tried with lighting and rendering options I am hoping that in the future I will have figured this out.
This sunset scene was to represent august and the fishing trips i went on with my father when i was younger. Although no fishing is being done in this image i still think it captures the nature and the outdoors part of the scenario.
I started out creating a plane, by selecting its vertex i drew in the river and lowered those vertexes. Using sft selection i then selected a few vertexes here and there to create the bumps in the grass.
After i was satisfied with the ground i put in another plane and lowered it so it would fit as the water in the river. No editing was done to that plane at this time.
Next was to create a half sphere to cover the surface, applied a normal modifier and a uvw modifier with an y axis.
On the sphere i would put a sky material found in 3ds maps, and it would be applied on inside of the sphere to work as the sky. Put a grass material on the ground.
Now began the work on the water in the river.
Simly selected a blinn material, put the color to dark black. Added noise to the bump map and put it to 30, next added a flat mirror for the reflection so the water could reflect its surroundings.
after trying a few different renderings and being satsfied i thought the image needed some depth, so i inserted a few basic trees in the background. Using the sphere it became difficult to create realistic shadows for the trees, that is something i will have to figure out in the future.