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The couch and wooden cabinet are created using simple boolean technigues, both items started out as simple boxes wich i then used boolean to remove and add to it. Dining table in the middle, again very simple modeling techniguesused there.
The materials for most of the furniture is very basic stuff, just default materials from the 3ds maps. However getting the glass table would be tricky.
the diffuse color was deep black. In the maps section i added noise to the reflection and raytrace to refraction, and played around with the numbers to get the correct feel.
The tv created is just made from a simple box with a little indent and extrude. Now i had a saved version where i had put an image of an actual football match on the tv screen, but i have apperantly lost it somewhere. It would not be hard to recreate actually, just a bitmap from photoshop and add it on.
as for the lighting and shadows i got very frustrated. When you look at the dumbbell i created for march, the lighting and rendering didnt cause me any problems. I dont belive i did antything that much differently on this image but for some reason i was not able to get any realistic shadows of the furniture, no matter how hard i tried with lighting and rendering options I am hoping that in the future I will have figured this out.
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