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I started out creating a plane, by selecting its vertex i drew in the river and lowered those vertexes. Using sft selection i then selected a few vertexes here and there to create the bumps in the grass.
After i was satisfied with the ground i put in another plane and lowered it so it would fit as the water in the river. No editing was done to that plane at this time.
Next was to create a half sphere to cover the surface, applied a normal modifier and a uvw modifier with an y axis.
On the sphere i would put a sky material found in 3ds maps, and it would be applied on inside of the sphere to work as the sky. Put a grass material on the ground.
Now began the work on the water in the river.
Simly selected a blinn material, put the color to dark black. Added noise to the bump map and put it to 30, next added a flat mirror for the reflection so the water could reflect its surroundings.
after trying a few different renderings and being satsfied i thought the image needed some depth, so i inserted a few basic trees in the background. Using the sphere it became difficult to create realistic shadows for the trees, that is something i will have to figure out in the future.
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